The only way that Diddy and Dixie can exit the boss stage is if the player resets the game or, if the Kongs re-battle Kudgel, via the Pause menu. The Kongs trigger this glitch if the lead one tosses the sixth and last TNT Barrel at Kudgel while he is in mid-air during the boss fight. In the Game Boy Advance version of Kudgel's Kontest, Diddy and Dixie can be trapped after they defeat Kudgel (the arena's backgrounds are also sometimes removed), and a loud buzzing noise loops continuously.
This will cause the Krockhead to roar and Diddy or Dixie will be tossed into the air even though they are not on it. In the level Mudhole Marsh if the player has Diddy or Dixie they should get a cannon ball and throw it left then pick it up again and head towards the brown Krockhead but should stay on the ledge of the platform above it then drop the cannonball on it. Eventually the same Klobber will fall from the sky, but depending on where the player is, he might be seen briefly before falling back through the pit making a loop or if the player has Diddy or Dixie a bit of space away from Klobber's spot then he may fall behind them or in front and attack again it depends on where the player is. The player should stay within the area of where they found Klobber and wait for a very long time. His usual sound effect occurs and he disappears. In any level where Klobbers are in and with pits (Hot-Head-Hop, Red Hot Ride, Ghostly Grove etc.) the player should find one, pick him up and walk over to be near the pit enough to wear they could fall off and drop him in. A player could take a huge advantage with this glitch in the level Klobber Karnage since there's some Diddy and Dixie barrels throughout the level. The player can end the glitch by repeatedly pressing select or by exiting the level they're on. While pressing select the player will eventually notice Diddy or Dixie in their standby dark color forms rather than being in highlighted playable color or vice versa. In levels where Diddy Kong or Dixie Kong barrels are availiable, the player should have Diddy or Dixie jump into their corresponding barrel and keep pressing select. The chest will walk slowly as if it were a rolling barrel. In all three of these cases, the game typically will softlock shortly thereafter.ĭiddy or Dixie must grab a chest, then be near a wall and throw the chest against the wall. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored Klubba with a transparent club, which stands in place, or a fully-black Kleever, which moves slowly to the side while spinning. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby Rambi Barrel.
Both of these outcomes are relatively harmless. If thrown near the top, it will be replaced with the "No Rambi" sign. Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing. The player must now drop the barrel and quickly pick it up again if done correctly, the barrel will break but Diddy will act as if he is still holding it. Then, the player must pick up the first DK Barrel and hold it against a wall. To perform this glitch, the player must enter Castle Crush with Diddy Kong as the lead character ( Dixie is optional but cannot be the lead character). Also, the Ending Pad no longer works, as the group goes right through it. As a result, the music stops playing, and the heroes are still in the level. However, if done correctly, the other Kong should still be in the air, messing up the game. That Kong is bounced on top of the Ending Pad, which should make the level end. While the one monkey moves through the air, the Klobber runs by, hitting the monkey on the ground. As soon as the Klobber jumps out of the barrel, they must throw a monkey straight up in the air, above the Ending Pad. Quickly, before the enemy emerges from its barrel and attacks, the heroes need to get in position to do a team up move right next to the Ending Pad, but in front of the foe. Then, they should jump on the Klobber nearby and pick up the barrel it's in, placing it about an inch away from the Ending Pad. To perform this glitch, the Kongs must get to the end of Lava Lagoon. NOTE: Unless otherwise noted, all names are conjectural.